This workshop introduces participants to Manifold Scholarship, a Mellon-funded digital publishing platform developed by The CUNY Graduate Center, The University of Minnesota Press and Cast Iron Coding. Manifold can be used to create attractive multimodal publications and customized teaching copies of literature in the public domain. Presenters will provide an overview of Manifold and demonstrate [...]
This workshop will consist of: a) a showcase of a range of multimedia scholarship and classroom projects, from digital and interactive to analog, and b) an introduction to some DIY and easily accessible tools for digital modes of writing. RSVPs are encouraged to mention what types of projects/scholarship they are interested in so that the [...]
Do you work at a predominantly technical university? Are you Interested in developing curricula and degree programs in Digital Humanities? This workshop will introduce work being done to develop Digital Humanities at ITMO University in Saint-Petersburg (Russia), which recently established an International DH Lab co-directed by workshop instructors Antonina Puchkovskaya and Kimon Keramidas. During the [...]
This session will introduce the open teaching possibilities of the CUNY Academic Commons. We will detail how the Commons facilitates teaching with OER and will walk you through several course models for open teaching. Requirements: Attendees should bring their own laptop.
Increasingly, humanities scholars are turning to data as a key element of both humanities research and teaching: as DH methods become more prevalent and accessible, students and researchers begin to seek out, digitize, or generate data sets such as cartographic data for mapping, unstructured textual data for distant reading and computational processing, or controlled vocabularies [...]
This workshop will be a hands-on experience in which participants learn about the different aspects of support necessary for planning and implementing digital humanities research projects in the classroom. The session will be structured in a jigsaw format that puts participants in teams, assigns them functional roles (faculty member, student, instructional designer, librarian, technical staff), [...]