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CFP: Rutgers game/play studies conference: Extending Play 3: Temporalities
February 16, 2016 at 10:12 am #1676Zack Lischer-KatzParticipant
Please distribute widely!
Call for Papers
Extending Play 3: Temporalities of Play
School of Communication & Information, Rutgers University, New Brunswick, NJ
Conference Dates: Sept. 30 & Oct. 1, 2016
Proposals Due: April 3rd
“History is indeed absent from the game, absent as something finished, as a storyline in the past tense. What replaces it is a history workshop, a model of history as the intuition of algorithms and their consequences. The gamer is a designer.” –Mckenzie Wark, “Gamer Theory”
Extending Play is back, and this iteration will play with the concept of time. We are looking for papers and presentations that excavate the past, interpret the present, and forecast the future of play and games.
We aim to continue the mission of the previous two Extending Play conferences, to entertain all approaches to the traditions, roles, and contexts of play, extending it into far-flung and unexpected arenas. Extending Play 3 will take an inclusive and pluralistic approach to temporality and play, inviting creative applications of the concepts as they relate to all things playable – from games and moving images, to recorded sound and performance.
Extending Play 3 asks important questions about the temporalities of play from emergent scholarly perspectives: Can media archaeology and game preservation revise the history of games and play? Do new methodologies, such as big data and network analysis force us to reconsider the predictability of play? Can queer temporalities of play produce new activist futures? How is gamification shaping our experiences of time? How are notions of time and play constructed by social scientists, humanists, preservationists, and policy researchers?
We invite scholars, students, makers, artists, archivists, visionaries, game designers, and players to the third iteration of the Rutgers Media Studies Conference: Extending Play, to be held September 30 and October 1, 2016 on the Rutgers University campus in New Brunswick, NJ. Submissions are welcomed from scholars working in media studies and all related fields across the humanities and social sciences.
We are excited to announce our keynote conversations:
Wendy Chun (Brown University) and Matthew Kirschenbaum (University of Maryland).
Jesper Juul (Royal Danish Academy of Fine Arts), plus one more TBA.
In keeping with the tripartite division of past, present, and future, Extending Play invites three types of submissions — papers, panels, and interactive projects. The organizers invite traditional academic papers and panels of 3-4 presenters, along with any form of game, performance or display that submitters may wish to propose. In the past our conference has presented traditional research presentations alongside:
workshops, playtests,finished games, technology demos, performance art,& happenings that defy classification.
For academic papers and panels, each presenter will have a maximum of 15 minutes to offer his or her ideas as a presentation or interactive conversation, and/or may adopt a more creative approach, incorporating such elements as:
material accompaniment (hand out a zine, scrapbook, postcards, etc)
performance (spoken word, song, verse, dance, recording, etc)
game (create rules and incorporate audience play)
Possible topics could include, but are not limited to:
Histories of Play
Historical approaches to leisure, recreation and play
History of video game consoles, arcades, cards, board games
Performance, intimacy, cosplay, and LARP
Urban play, play and city life
Game preservation in archives, libraries, and museums
Aesthetics of emulation, remediation, adaptation, and porting
Playable media in history: moving images and sound through time
Materialities of board games, game packaging, and control interfaces
The Time of Play
Toys and play for children and adults
Playing with “lag”- network problems, hanging, buffering, glitching
Playing with narrative and storytelling
Political economies of play, (electronic) sports, and professionalizing play
Playing with Time
Gamification and playing with learning, learning while playing
Activist time, queer temporalities, and time-bending play
Gamifying time, speedrunning, or playing with current events
Games of divination: I Ching, Tarot, Ouija, Palm reading, dice, oracles
Role of prediction in game studies methodologies (modeling behavior patterns, actions, etc.)
Prediction in game play, development of player networks
Playing with health and fitness, quantified selves and wearable technology
Future of Play (Studies)
Affective potentials of technology and play
Adaptive play and dis/ability studies
What will be the role of scholars in the future of play and games?
How do cheaters change games?
What’s next for play and game studies?
For additional ideas on how to play with media, play with time, or play with space during your presentation, visit our website at extendingplay.rutgers.edu.
The deadline for proposals is Sunday, April 3, 2016. We invite individual proposals, full panel proposals, and proposals for games, workshops or other interactive presentations. Please use the submission form on our website at http://extendingplay.rutgers.edu/submit/ to submit an abstract of about 250 words. If you would like to submit supplementary materials, or have trouble with the form, email email@example.com. Notifications of acceptance will be sent out by April 30th, 2016.
- This topic was modified 5 years, 8 months ago by Zack Lischer-Katz.
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